
Showing posts with label game development. Show all posts
Showing posts with label game development. Show all posts
Friday, May 21, 2010
syberia review

tags:
animation,
ds games,
game development,
nintendo,
old games,
pc games,
point-and-click,
reviews
red dead redemption is out

tags:
game development,
game marketing,
new games,
ps3,
reviews,
shooters,
xbox 360
Wednesday, March 3, 2010
mlb 2010: the show

tags:
animation,
game development,
game marketing,
new games,
online,
ps3,
reviews,
sports games
Tuesday, March 2, 2010
heavy rain WAS effing awesome!

Wednesday, February 10, 2010
heavy rain sounds effing awesome

Wow, this game is just looking cooler and cooler the more I read about it. Heavy Rain, by French game developer Quantic Dream, is due out later this month but has been generating buzz for quite awhile.
tags:
animation,
game development,
in the news,
new games,
point-and-click,
ps3,
reviews
Monday, February 1, 2010
no wii HD on the horizon

Friday, January 29, 2010
friday gaming rant

...Anyway. I have been in the car way more lately than I like to be and have been thinking a lot about the state of gaming and video game development in the last few years. I won't go too crazy ranting here... yet... but I wanted to introduce a new topic for discussion which is: What the fuck has happened to gamers' expectations?
I mean really. Maybe I just don't get the genres of games that sell in numbers today, but everything just seems so... dumbed down. The top games that get the best review scores and the widest demand just seem so... similar. All of them. You watch pretty cutscenes, you run around with one analog stick and control your camera with the other, and you hit a variety of buttons to kill stuff or blow stuff up. Different enemies, different weapons, different map textures, higher resolution... this is what is touted as depth in games today it seems like. I can be impressed by more advanced AI that games use to ramp up the challenge, but ultimately there is just nothing to video games anymore past shiny graphics, shooting control schemes and item/weapon collection. Now and then a game with a great plot comes out that manages to sell but for the most part the plotlines and story of popular games are just... not important it seems.
I've already gone farther than I meant to right now but I would be really interested in what anyone (anyone? Bueller?) might think about this topic. I know franchises like Halo and Call of Duty have hordes of followers that are happy to defend them but I'm just saddened by the way smaller, deeper, BETTER games just aren't getting made anymore. And when they are, no one buys them!
Future more specific topics on this theme will include:
- What Ever Happened To Adventure Games?
- Just Because I Don't Have A Dick Doesn't Mean I Want Games About Babyz and Ponyz*
- Why Video Games Are Not A Good Replacement For Socializing With Friends In Person
- The Lack Of Puzzles That Make You Think At All
- Don't Make Movie-based Games, Make Movie-LIKE Games!
...and more. Don't touch that dial! But in the meantime if you read this blog and have an opinion on the matter please elaborate in the comments.
*Note: I might actually enjoy a game about Ponyz. But definitely, definitely not Babyz.
tags:
emdroid,
game development,
game marketing,
girl gamers,
online
Monday, January 18, 2010
bungie and halo 3 help haiti

If you're interested in other ways to donate to the relief funds helping Haitians in the aftermath, check out Google's excellent comprehensive guide to helping: Google Crisis Response: Support Disaster Relief In Haiti. Just another reason to love Google!
tags:
game development,
game marketing,
in the news,
online,
shooters,
xbox 360
Thursday, January 7, 2010
hotel dusk: last window?

Wednesday, November 18, 2009
dragon age: origins

halo: reach will debut at spike awards

tags:
fighting games,
game development,
in the news,
new games,
online,
shooters,
VGAs
Thursday, November 12, 2009
atari finds a new way

tags:
game development,
game marketing,
hardware,
in the news,
old games,
online
hey kids, history IS interesting!

Gary Keith Brubaker, a lecturer in game study at The Guildhall at SMU in Texas, said historical games always have to try to balance accuracy and fun. "Just as movies about the past adapt the story to medium, so do games. However as limited as this history is, it can be a gateway for further exploration and interest for players," said Brubaker.
Wednesday, October 28, 2009
modern warfare 2 controversal leaked footage

Wednesday, October 21, 2009
has uncharted 2 made all other games obsolete?

tags:
animation,
game development,
in the news,
new games,
online,
playstation,
ps3
Wednesday, October 14, 2009
uncharted 2 is awesome

tags:
animation,
game development,
new games,
playstation,
ps3,
reviews
Friday, October 9, 2009
this potential wii game sounds cool

Friday, October 2, 2009
cursed mountain

Thursday, August 27, 2009
the 3 types of game store customers

The Confused
"By order of the We Hate Retail Employees Organization, these people are never allowed to directly answer questions like "Any idea what you're looking for?" or "Would you please stop drooling all over the carpet?" Instead they must stagger around the store with the precision and grace of a pregnant hippopotamus while leaving a trail of knocked-over display boxes, misplaced games and crying employees in their wake."The Angry
"Under no circumstances should you attempt to combat his insane ramblings with logic, because doing so carries a significant risk of making the Angry Customer level up and evolve into his upgraded form, the dreaded Really Really Fucking Angry Customer."The Bizarre
"These can range from people who stare at your nametag and then proceed to call you by the wrong name, to people who make some very specific and strange requests when looking for games. 'Hello, do you carry any games where you grow larger with food upgrades from three-legged Eskimo fairies while speeding backwards through Atlantis on a giant piece of cheese?'"Something Awful: Working at GameStop
Tuesday, August 25, 2009
bridging the online-offline gap

Start-Up Plays Offline
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