[Lead author of study Andrew] Przybylski said the message for game designers is that their resources are probably better spent designing games that will satisfy the psychological needs of players to feel competent, a feeling of autonomy and being connected to other players.
"That's probably a better place for them to put their efforts than being able to very realistically depict someone's arm falling off," he said.
Wednesday, January 21, 2009
violent games not necessarily more fun?
So says a study from the University of Rochester and some think tank in Orlando called Immersyve. They designed a test showing that adding more violent/gory elements to a game didn't necessarily ramp up the fun level. Of course they didn't prove that it decreases the fun level... Anyway, these guys messed with Half-Life 2 to give you either a psychic power or a shotgun, and found that killing dudes "peacefully" with the psychic power was just as satisfying as splattering them all over the place with the shotgun.
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