We can't do everything at once, so we have to say, 'What platforms would it kind of evolve the fastest on?' So you can sort of look at a straight port to the PS3 and Xbox 360 and basically have the same game we have on the PC... or we could say, 'What can we do on this platform that will help us explore different parts of the design?' I think the Wii is really unique in that sense, with the things you can do on Wii that you can't do on other platforms right now. It's represented a lot of learning for us in terms of the directions we might take it. So I'd say that's one of the under-appreciated aspects of how we choose to deploy this on different platforms.
Friday, April 24, 2009
why spore didn't hit the consoles
Spore was released for the PC and Mac with miniature versions available for the iPhone and the DS. Now, Will Wright explains why the evolution game hasn't debuted on console systems... yet. Mostly he discusses why it's important to develop games with individual platforms in mind, and the necessity of adapting games to fit the unique qualities of each console. I think this says a lot about why his games are typically awesome, deep and wide-reaching. Says Wright:
tags:
ds games,
EA games,
hardware,
mobile games,
online,
pc games,
playstation,
wii games,
xbox 360
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