Monday, September 22, 2008

wii motionplus everything the wiimote was supposed to be

With all the criticism of Wii games and the poor use of motion controls, it's no wonder people are getting psyched about the Wii MotionPlus remote add-on that will be released for 2009 games. This article from E3 2008 on IGN goes into interesting detail about the technology behind the motion sensor capabilities of the original Wii controller and how the MotionPlus thing will revolutionize it and, hopefully, make the Wii's motion controls into the truly awesome game innovation that they should have been when they came out originally. I find it funny the way the Wii seems to be beta testing its products on its consumers and perhaps will not really reach its true potential until Wii 3.0 or so! Also, sucks that pretty much every game from now on will need these things so in addition to the one that comes with the Wii Sports Resort, most fans will probably need to pick up at least one more. Boo-urns to that, but I'll still probably do it.
A battle between the Wiimote's response in Wii Sports Baseball and a MotionPlus Wiimote in Wii Sports Resort makes the case easy to decide, as while the original Wii Sports Baseball did its best to judge the angle of one's baseball bat before a scripted swing animation, thanks to the MotionPlus, Wii Sports Resort can capture the user's full input motion in eccentric detail. Suffice to say, supporting games will know exactly how you're holding the Wiimote and the exact direction in which you're swinging it, not just left-right and up-down, but in-and-out as well. We know the standard Wiimote has an extremely tough time judging in-out motions, yet with the MotionPlus, forward sword thrusts are easily discerned by the hardware, and in our tests, rarely confused as a different motion.
IGN E3 2008: Wii MotionPlus Hands On

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