Tuesday, August 25, 2009

natal is cool but still questionable

At last month's game developer's conference Game Convention 2009 in Germany, the Microsoft team working on Project Natal for the Xbox 360 revealed a bit more on the topic of the innovative motion-camera-controlled game system first unveiled at this year's E3. Now IGN has brought the new information to its readers in a Project Natal Preview that highlights the promise of new and interesting gaming as well as the uncertainty of how much Natal will catch on. I have to agree with the cynics that are wondering when the real appeal of Natal as a gamer's gaming console will appear - "Ricochet" seems like a cool and fun Wii Sports-esque game that definitely exhibits the Natal's range, but I definitely doubt the application of this system into real games that people want to put a lot of time and effort into. The description of using imaginary wheels and pedals and pumping fists to control Burnout gameplay sounds just awful and I really don't know many gamers who want to continually make such crazy motions as opposed to sacking out on the couch with the convenience of a wireless analog-stick controller. Plus when it comes to driving games, you need only compare Mario Kart 64 (one of gaming's great masterpieces, in my opinion) with the Wii version to see the importance of a steering stick and tensile control.

I would love to hear from anyone who has first-handedly tried out Project Natal at this year's conferences about whether the control system is as mind-blowingly cool as most people seem to think, and whether the applications into "normal" games will expose Natal's weaknesses or strengthen its argument for new control schemes in gaming. Especially if you have photo evidence of yourself flailing around while playing Ricochet!

1 comment:

IceNine said...

I completely have to agree with the skeptics on Natal. I have been one from the start. Most games, to be realistic, need some form of object with some sort of resistance as you said. FPS games need a "weapon" with a trigger that takes something to make it go.

However, this kind of needs to succeed as some have noted so that Virtual Reality comes about. I, myself, like my controllers but I am just old fashioned.