I would love to hear from anyone who has first-handedly tried out Project Natal at this year's conferences about whether the control system is as mind-blowingly cool as most people seem to think, and whether the applications into "normal" games will expose Natal's weaknesses or strengthen its argument for new control schemes in gaming. Especially if you have photo evidence of yourself flailing around while playing Ricochet!
Tuesday, August 25, 2009
natal is cool but still questionable
I would love to hear from anyone who has first-handedly tried out Project Natal at this year's conferences about whether the control system is as mind-blowingly cool as most people seem to think, and whether the applications into "normal" games will expose Natal's weaknesses or strengthen its argument for new control schemes in gaming. Especially if you have photo evidence of yourself flailing around while playing Ricochet!
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I completely have to agree with the skeptics on Natal. I have been one from the start. Most games, to be realistic, need some form of object with some sort of resistance as you said. FPS games need a "weapon" with a trigger that takes something to make it go.
However, this kind of needs to succeed as some have noted so that Virtual Reality comes about. I, myself, like my controllers but I am just old fashioned.
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