Thursday, January 7, 2010
silent hill: shattered memories
We recently signed up for GameFly (we're a little pissed at the crappy copy of Batman: Arkham Asylum we received as one of our first games, but that's another story/Xbox360 rant..) and one of our first selections to be mailed to us was Silent Hill: Shattered Memories for the Nintendo Wii. Made by (in my opinion) the always trustworthy Konami, I had heard that this game was a retelling of the original Silent Hill title but from the perspective of Cybil the cop. This is not really the case, although the game does deal with the original Silent Hill story. Lost and scared in what seems to be an abandoned town during a snowstorm, you are looking for your daughter and things are of course not what they seem. The controls are cool - you have a flashlight in one hand which serves as your camera control, and a cellphone that opens up menus for everything else. There is no real combat; there are sequences where everything goes dark (if you know Silent Hill you'll know what I mean) and bad things come out to get you and your only choice is to run run run! These parts are actually less enjoyable to me as the environments often start looking very monotone after running through four or five rooms like this, plus I personally play games like this one for the creepy plotline and story elements. Shattered Memories does provide a good deal of this in an eerie environment with great ambient scariness. There is an element of interview with a psychologist that is a weird but cool twist and can alter the progression your game takes apparently based on how you answer questions and respond to activities. Overall I'm really enjoying this new Silent Hill title and though I am ambiguous on how I feel about the removal of combat, I am glad to have more Silent Hill lore to whet my palate. Love it!
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